The goal of Terth is pretty straightforward: you want to have nothing but your own units on the screen!
If it is your turn, you will move all your units along the board (in Terth, the board has a special name. We call it the Reck). Each unit can do the following:
archers, and in general all units that have a range of at least 2. They can, if they want, attack a unit that is two places from where they stand. The unit will fight back. The energy needed to fight burns two of your moves. But if you win, you will stay where you are (you didn't need to move to fight, after all). If that's what you want to do, press Shift while clicking on the direction where you want to fight.
Did you know? You can use special keystrokes to do special things. For instance,
c enters child mode,
h goes left,
j goes down,
k goes up,
l goes right, and
b builds a village!
There are three kinds of units:
Swordsmenhave two guns,
Knightshave a horse, which makes them quicker,
Archerscan fight from far away.
One thing you must keep in mind is that every unit evolves. A
doesn't stay so for very long, especially after a few fights!
During a battle, your unit fights as many times as it has guns. Every time you attack, your enemy strikes back, as long as he has guns. Each attack works this way:
In short, the reck is a board of 9 * 9. The players begin with a
in one corner. That's it! See? The rules are easy!