Terth

Goal:

The goal of Terth is pretty straightforward: you want to have nothing but your own units on the screen!

Sample turn:

If it is your turn, you will move all your units along the board (in Terth, the board has a special name. We call it the Reck). Each unit can do the following:

Make a child
You have to select a place wherever you want on the Reck and a unit of your choice will be born there! See the different kinds of units. Of course, if you place your units too far from each other, you risk unstability, and it may be easier for your enemy to attack your units one by one! (That's called the Horace Strategy by the way).
Move the unit
You can move your kind unit as many times as it has speed (see the different kinds of units). You just have to click on the corresponding button. If there is a unit standing where you want to go, you will fight, naturally enough. See Fights for more information. There is a special thing for archers, and in general all units that have a range of at least 2. They can, if they want, attack a unit that is two places from where they stand. The unit will fight back. The energy needed to fight burns two of your moves. But if you win, you will stay where you are (you didn't need to move to fight, after all). If that's what you want to do, press Shift while clicking on the direction where you want to fight.
Build a village
One last thing you can do is build a village. It is very profitable. If your unit stays in a village, it becomes quicker, it can buy arrows and a bow or simpler weapons, depending on what you fancy. It can also be a way to do nothing :) .

Did you know? You can use special keystrokes to do special things. For instance, c enters child mode, h goes left, j goes down, k goes up, l goes right, and b builds a village!

Units:

There are three kinds of units: swordsmen, knights and archers.

One thing you must keep in mind is that every unit evolves. A swordsman doesn't stay so for very long, especially after a few fights!

Fights:

During a battle, your unit fights as many times as it has guns. Every time you attack, your enemy strikes back, as long as he has guns. Each attack works this way:

  1. The sum of (guns + moves left + range) gives your rage. Your enemy can lose up to this rage.
  2. He first loses his guns;
  3. when he has no more, he loses his horse (I mean, his speed),
  4. and then his range. You can guess that the range of a unit doesn't change much during a game!

Reck:

In short, the reck is a board of 9 * 9. The players begin with a swordsman in one corner. That's it! See? The rules are easy!

The coder's den:

A few notes. This application has entirely been written in ECMAScript compliant code, and more precisely in JavaScript. It supports DOM level 3 to a certain extent, the extent in question being the very convenient, and illegal, method "innerHTML" (hidden behind the tooltip), provided by, amongst others I guess, Firefox, Konqueror (therefore Safari), and Opera. I work on a mac, which means that I haven't tested it AT ALL with Internet Explorer. But from what I know, the graphics, which are all in the very common PNG image type, supported by the W3C, will not render well. My only advice is to switch to Firefox.

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